Blog

Dev logs, creative-coding experiments, and behind-the-scenes breakdowns.

How these are made — and where AI fits in →
A 2-axis joystick module traced as a glowing blueprint beside a live XY readout with a tracked dot — a game engine as a real-time hardware dashboard

Godot Isn't Just for Games: A Live Joystick Dashboard

·15 min read

Stream live joystick telemetry from an Arduino into a Godot 4 dashboard over a Python-to-UDP bridge — a glowing XY pad that reads and writes. Part two of two.

godothardwarearduinopython
A breadboard of glowing LEDs and jumper wires in a dark workspace, a computer screen lit beyond — hardware and software on the same bench

Godot Isn't Just for Games: Your First Arduino Round-Trip

·17 min read

Use Godot 4 as a hardware control panel: light a real Arduino LED from a game-engine button over a tiny Python-to-UDP serial bridge. Part one of two.

godothardwarearduinopython
Editing a colorful vector cube in Inkscape with the Fill and Stroke panel open — the SVG source that feeds a Godot UI

The Inkscape-to-Godot Pipeline That Actually Works

·10 min read

A practical Inkscape-to-Godot 4 pipeline for UI, icons, and 2D art: how SVG import and rasterization scale really work, ThorVG's limitations, text-to-paths, nine-slice panels with NinePatchRect, and keeping UI crisp at any resolution.

gaminggodotdesign
Audio moving from Bitwig Studio's arranger into the Godot engine — the DAW-to-Godot audio pipeline

The Bitwig-to-Godot Audio Pipeline That Actually Works

·9 min read

A practical DAW-to-Godot 4 audio pipeline using Bitwig Studio: export formats, sample rate and loudness gotchas, seamless loops, stems for adaptive music, and a bus setup that mirrors your mixer — techniques that carry to Ableton, Reaper, or any DAW.

gaminggodotaudio
A 3D model moving from Blender's viewport into the Godot engine — the Blender-to-Godot asset pipeline

The Blender-to-Godot Pipeline That Actually Works

·7 min read

A practical Blender-to-Godot 4 pipeline: glTF export, scale and axis gotchas, collision suffixes, PBR handoff, and a reimport workflow that doesn't fight you.

gaminggodotblender
A developer silhouetted against a wall of glowing monitors — Godot vs. Unity in 2026

Godot vs. Unity in 2026: How to Choose

·4 min read

A practical, hands-on comparison of Godot 4 and Unity 6 in 2026 — licensing, workflow, performance, and how to actually decide which engine a project gets.

gaminggodotunity
Old version of the company logo for Codebycandle

Hello, World — The Blog Is Live

·1 min read

First post on the new blog. A quick look at what's coming: creative coding experiments, dev logs, and behind-the-scenes breakdowns.

gamingfullstack webxr