
Godot Isn't Just for Games: A Live Joystick Dashboard
Stream live joystick telemetry from an Arduino into a Godot 4 dashboard over a Python-to-UDP bridge — a glowing XY pad that reads and writes. Part two of two.
Dev logs, creative-coding experiments, and behind-the-scenes breakdowns.
How these are made — and where AI fits in →
Stream live joystick telemetry from an Arduino into a Godot 4 dashboard over a Python-to-UDP bridge — a glowing XY pad that reads and writes. Part two of two.

Use Godot 4 as a hardware control panel: light a real Arduino LED from a game-engine button over a tiny Python-to-UDP serial bridge. Part one of two.

A practical Inkscape-to-Godot 4 pipeline for UI, icons, and 2D art: how SVG import and rasterization scale really work, ThorVG's limitations, text-to-paths, nine-slice panels with NinePatchRect, and keeping UI crisp at any resolution.

A practical DAW-to-Godot 4 audio pipeline using Bitwig Studio: export formats, sample rate and loudness gotchas, seamless loops, stems for adaptive music, and a bus setup that mirrors your mixer — techniques that carry to Ableton, Reaper, or any DAW.

A practical Blender-to-Godot 4 pipeline: glTF export, scale and axis gotchas, collision suffixes, PBR handoff, and a reimport workflow that doesn't fight you.

A practical, hands-on comparison of Godot 4 and Unity 6 in 2026 — licensing, workflow, performance, and how to actually decide which engine a project gets.

First post on the new blog. A quick look at what's coming: creative coding experiments, dev logs, and behind-the-scenes breakdowns.